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Cover Villain

DefCon One

Deep7 Press

Indie Author Magazine

MORE ABOUT OUR SPONSORS
Cover Villain

Readers judge a book by its cover. Every author wants a cover that demands attention and sells books. It takes a blend of knowing genre tropes and delivering on reader expectations. You’ve written a master piece, now it’s time for the Cover Villain to make a wicked cover to make you money.
Cover Villain focuses on photo composite covers in Urban Fantasy, Science Fiction and Fantasy. This is technique involves reimagining mundane images into dastardly and epic pieces of art. The final product teases the reader until they’re lured into clicking the purchase button.
DefCon One

DefCon One publishes a variety of books, including many of the Cobalt City superhero universe books by authors Amanda Cherry, Nathan Crowder, Erik Scott de Bie, Dawn Vogel, and Jeremy Zimmerman. Look for Cobalt City: Dragonstorm in autumn 2021!
Deep7 Press

Deep7 Press is an independent publisher in the Pacific Northwest, bringing you the best tabletop game content and fiction you’ve never seen. Arrowflight epic fantasy, Airship Daedalus retro-pulp adventure, the hilarious Santa’s Soldiers, Grimmworld dark fantasy, and the 1PG line of economy “beer & pretzels” one-shot RPGs. Erstwhile publisher of the official Red Dwarf RPG.
Indie Author Magazine

Indie Author Magazine is becoming a trusted industry leader for reliable resources and information for indie authors by providing unbiased, well-researched, and articulate content in a timely manner, in the most engaging format possible. Subscriptions are available on our website (with bonus content!) and at your favorite app store and we plan to have print available as soon as possible.
Take This.

ake This is a mental health advocacy organization with a focus on the game industry and community. We provide resources, training, and support to individuals and companies that help the gaming community improve its mental well-being and resilience. The organization addresses the underlying conditions that can create and perpetuate mental health challenges: stigma, harmful studio culture, harassment and toxicity, lack of diversity and accessibility, and problematic game and community design.